Introduction to Phenotype
Phenotype is a small company with big ideas, big clients and big creativity. But we speak human (most of the time).
We are also a little different from other agencies — we have a network model of operation and a whole set of philosophies to match.
In this section of our site, you can find out why we think you should hire us, what services we actually provide and what our network concept is all about and what it means for our clients.
Perhaps more importantly, you can also find out what on earth ‘phenotype’ actually means!
In the meantime though, may we direct you to read about our history and philosophy, from which all else follows…
Our History & Philosophy
History
- Conceived in 1997
- Full time agency from 2006
- 11+ years of agency and big brand experience
- Solely focused online
- Self-financed and totally independent
Philosophy
- Collaborative nature — Phenotype is a network
- We work with other like-minded specialised individuals and agencies
- We resize on the fly
- We create ‘dream teams’ of specialists for each project
- No house design style
- No tie to specific technologies
- Technology = design = strategy
Our network model of business leads directly from these philosophies, so please read on.
The Phenotype Network
The Network Concept
Phenotype is a traditional but small agency of 6 full time members. The majority of our work is handled internally. We do, however operate as a network of smaller companies or ‘pods’. Each pod is small, often just one or two people, and is a specialist in one aspect of the digital realm. This means that for each project that comes along, we put together a ‘dream team’ for that one project. It’s a method that works really well. Clients like the fact that you get fantastic experience cheaply, and it is quite seamless in execution. In total there are probably about 30+ people in the Phenotype Network, all of whom are based in the UK. It is rare for a project to have more than three people involved.
All of the pods are made up of people that have been recommended to us or, more usually, are associated with folk that we core Phenotype-rs have worked with in the past. We are working towards a common goal and sharing work among us, though each pod has its own work and is autonomous. Put simply, the networked pod concept allows an incredible flexibility that medium-sized or even large agencies do not have. We have the agility to change direction, to take on projects that agencies are not able to because it’s outside of their field and to resize on the fly for specific projects, so that we can take on massive projects as well as tiny ones often considered too small for most.
Network Pods
The Phenotype Network is comprised of the following ‘pods’, or teams:
- Phenotype Core
- Adobe Flash
- CMS (Open Source)
- CMS (Bespoke)
- Illustration
- Backend
- Server
- Strategy
- Video Production
Read an article from .net Magazine on our network.
Have a browse through our portfolio to see how what our Phenotype Network ‘dream teams’ are capable of, or to find out what services we at Phenotype offer, read on.
Our Services
It is quite difficult to say what we do and even harder to say what we definitely do not do. So we won’t. Instead we will say that our core strengths are design, build and strategy for the web and all that these entail. So for example, if you need a website but have no pre-existing brand identity, then we will help with the strategy and create your brand for you.
Listed on the right are our main areas of focus. Click on each to find out what they encompass and to explore the work that we have done in these areas for previous clients.
- Website Design & Build
- Viral Games
- Online Advertising
- E-mail Marketing
- Social Networking
- Website Upgrades
- Offline & Mobile
- Strategy
- Branding
Need some convincing? Read our 10 Reasons To Choose Us and let us try to persuade you…
10 Reasons To Choose Us
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We’re experienced
Our team has years and years of experience in our chosen specialisms, be it design, Flash, online advertising, eCRM or database architecture. All of this award-winning experience is for big brands as well as smaller clients. That said, we also make use of up-and-coming talent and make a point of recruiting young geniuses straight from university. Like kids who know how to make the video work, they are best placed to tackle new technologies; they don’t have to unlearn old and outdated habits and practices.
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We’re small
Small companies are much much more efficient than larger ones. Small teams work harder for your money, are more committed to creating great work and are generally much more focused. What’s more, with small teams of experts, you can talk directly to them, rather than going through layers of middle management. We think 5 is a good number for any one team. After that it gets inefficient.
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We are a network
When a project comes in, the Phenotype Network probably has the skills we need to make it happen. If not, we probably know who to call. We create ‘dream teams’ for each specific project that comes along, made up of full-time members of each specialist ‘pod’ in the Network. The core Phenotype team are great at pulling it all together, with design, front-end coding and strategy all part of the core. Each ‘pod’ is its own small limited company specialising in some aspect of the web — be it Open Source software, database design or eCRM.
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We’re good value
Our day rate is about half that of our competitors of similar size and experience. We believe we charge a fair rate for our experience and knowledge. We are better value for a number of reasons. Firstly, we do not rent swanky offices in London. Secondly, we keep things small and focused — our Network pods are small companies without middle management or accounts departments. Thirdly, we are big fans of Open Source software, which is free to use — we only charge for our time and not the software.
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We do strategy
Strategy is the core of what we do here. We believe that you cannot have good website design without knowing quite a bit about the underlying technology. In the same way, you cannot design a good website without knowing the purpose of it — who will use the site, how, why and what do we want the user to do or get out of the experience. Similarly, the ideas and designs we come up with for online campaigns, viral campaigns, games and sites are imbued with our implicit sense of strategy. The brief is always our priority, and the objectives therein.
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We work with agencies
A lot of our work comes from other agencies who use us as a core resource. Some of these we cannot tell you about or show you any work from. They use elements of our network and sell this capability on to their existing clients — our viral games pod is an example of this, as not many digital agencies have viral expertise or coding know-how in-house. We work with a lot of TV production houses who are used to our network and ‘dream team’ idea – they will put together the right director, cameraman etc. for one particular shoot. To these agencies we are just one part of the extended puzzle and therefore they can offer an almost full circle of media to their clients.
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We work with clients
As you can see from our clients list, we also have our own clients who call on us directly. The network means that we offer a broader range of services and capabilities than our size would suggest. We rely on personal recommendations and the continued custom of past clients who know they get a great, reliable and often cutting-edge result with all the professionalism of a much bigger agency, but with less of a bill. So we thank you Channel Five, Paramount Pictures, Party Poker, Amnesty International…
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We love Open Source
Where possible, we use Open Source technology. For us the reasons are clear, but it’s worth spelling them out, and explaining why it’s great for our clients:
- Open Source technology is free to use, so we are able to charge less to our clients
- Open Source technology is standards-compliant, thus ensuring a better web build and a better likelihood of future-proofing
- With Open Source technology you get free software upgrades. Plus the technology will never be pulled, removed or charged for
- There is no lock-in to us as an agency. There are thousands of other agencies with experience of Open Source around the globe. At any point they can pick up a project and take over. This latter point is fundamental to our philosophy
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We’re based in Malvern
Our studio is located in the Heart of Malvern. This is where we work and walk, and frankly it is stunning here. You will of course find us in London quite a lot of the time, as that’s where many of our clients are based. With today’s technology it matters not whereabouts in the country, or indeed the world, we are. Feel free to pop in to the studio or, indeed, to the nice local pub!
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We love a challenge
Oh yes we do. The Network and our small size and low overheads means we are able to take on those just plain odd tasks that bigger agencies are not able to deal with. We also believe that a low budget should not get in the way of a really cool job that everyone wants to work on. Great projects get us very excited.
Oh, and we think we have a cool name even though no-one can spell or say it — not that you should employ anyone based on their name. Want to know what it means?
Key People
Sam Collett: Director
Sam is an award-winning designer with over 14 years of bleeding edge web experience working for big brands.
That is, however, not the whole picture. Sam codes in ActionScript, XHTML, whatever you fancy throwing at him. He thinks in a strategic way — be it related to design, branding, development or marketing. This wide range of knowledge has led to the different path offered by Phenotype.
Sally Donnellan: Account Director
Sally has over 12 years agency and client-side digital marketing and PRINCE 2 project management experience. Over the years she has helped to deliver award winning websites and online advertising campaigns for big consumer brands. She has also successfully project managed Intranet and Extranet solutions for large corporate organisations with complex IT infrastructures and multiple stakeholders.
Robin North: Production Director
Robin is perhaps the best CSS/XHTML/JavaScript developer we have ever met. He is also pretty damn good at building LAMP (Linux, Apache, MySQL, PHP) platforms as well as designing beautiful websites (but he doesn’t like to talk about that). As Production Director, Robin is responsible for the smooth planning of all our projects — all of our specialists have a hands-on role.
Rob Blake: Technical Director
Rob set up Losource some 7 years ago, realising that Open Source software was the way forward for small-to-medium businesses. As such a pioneer, he is a guru on the subject of Open Source. His skills, expertise, and Losource itself slots perfectly into the Phenotype Network as one of the nodes.
Ryan O'Meara: ActionScript/Flash Developer
Ryan (Jamie to his friends..!) became an ActionScript developer by accident when he was at university with Robin and Tom. Inspired and mentored by the highly talented Gaz from Inbox, Ryan is now Phenotype's wonderkid games programmer, even though he keeps telling us he’s going to be a big rock star with his band any day now…
Tom Boot: Designer
Tom is Phenotype’s third graduate employee, bringing his unique style of illustration, 2D design and 3D modelling and animation to the company, as well as the same unique creative genius that gave rise to games like Toasted Soldier Wars and Gunsmoke on Mars at university. When partnered with Ryan, Tom has produced some of Phenotype’s very best games for us to date.
Sophie Humphries: Designer
Sophie is one of the best illustrator designers we have ever come across. Sophie brings a new dimension to projects - be it branding, UI design and straight web. Her unique style and quirkiness gets beautiful, classy results every time.
Definition of Phenotype
Abstract
The word ‘phenotype’ is a biological term and is best explained by examining the differences between the ‘phenotype’ and ‘genotype’ of living organisms…
Genotype
gen·o·type
[jen-uh-tahyp, jee-nuh-] – noun, Genetics
The “internally coded, inheritable information”
carried by all living organisms. This stored information is used as a “blueprint”
or set of instructions for building and maintaining a living creature, written in a coded language (the genetic code).
Phenotype
phe·no·type
[fee-nuh-tahyp, fen-uh-] – noun, Genetics
The “outward, physical manifestation”
of the organism. In other words, the way the end result of the intstructions contained within the organism’s genotype, modified by the influence of the organism’s environment.
In English then...
To give a simple example, your genes may dictate that you will have blue eyes, grow to 180cm tall and have a strong physique. If you grow up somewhere without adequate food then you will still probably have blue eyes, but may not grow to be so tall. Similarly, if you have an accident and lose an arm, the fact that you only have one arm is not a result of your genetic makeup, but a consequence of unfortunate circumstances.
Therefore, our phenotype is the product of our genotype and our environment and our life experiences, or, in other words, “the outward physical manifestation of internally coded, inheritable, information.”